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Gothica Dream at One Shot Saturday Oct 31st (Tabletop RPGs)

WhenSat, Oct 31, 1:00 PMStarts in 3 hours📅 Add to calendarWherePret a Manger, Shop 109Infinitus Plaza, Des Vouex Road Central, Sheung Wan, Hong Kong Island, al🗺 Apple Maps🗺 Google Maps🚕 UberHostHong Kong Tabletop Gaming GroupCostNot stated — check with the hostOneJoy doesn't handle payments — settle directly with the host or venue.CapacityOpen — no spot limit

About this event

Event full? Please join the wait-list - we almost always end up with space. Gothica Dreams What should be the art festival of the decade has been thrown into despair and emptiness. One by one the towns young artists are going missing. The watch has no leads, family's are ripped apart, and many fear to walk the streets lest they be next. What lurks and preys upon? A cortex prime game. Green Dawn Mall All malls are the same. All malls, in time, become Green Dawn Mall. Green Dawn Mall never ends. Green Dawn Mall is hungry for customers. It forgot what a customer is, but it wants some. You’re not customers. You entered Green Dawn Mall, looking for a lost friend. It won’t let you leave. WHAT IS ONE-SHOT SATURDAY? It's a weekly meet-up in Sheung Wan/Central, focusing on indie games and single-session games (one-shots). 而家所有游戏係英文嘅但如果你要嚟玩中文游戏,我哋會無任歡迎。只要湊啱玩家就行! You can drop in and play at any One-Shot Saturday – you do not need to have played in a previous session or commit to playing again. Whether you've played an RPG before or not, you're welcome to join us. Please arrive on time as once the games begin it becomes difficult to properly introduce latecomers. Join the conversation, make plans, suggest games to play, etc. — Facebook group: https://www.facebook.com/groups/oneshotsaturdays/ \*\*\* WHAT IS A TABLETOP RPG? It's a game in which you never know where the next stop will be, because it’s all down to the decisions you and your fellow players make. Usually one person is the Game Master (or "GM"). Everyone else will be players, taking the role of the characters in the game. The players get to say what their characters say, think, and do. The GM describes everything else in the world. Then... we play to find out what happens. The game is a conversation: I say something, then you reply, maybe someone else chimes in. We talk about what's happening to the characters we imagine and the world around them. We also talk about the rules, which help us decide what happens next if the next step is in doubt. The rules differ from game to game: some use dice to shape the story, others use cards or something else. It's always a conversation, though.

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